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Command SkeletonsĬommand Skeletons is a staple choice for any Necromancer. This gives you time to figure out a way to kill the demons trying to get at you. It also can be used to imprison a group of enemies, damaging them while they're trapped inside its walls.
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It’s not a movement ability, but you can use it to summon, well, a wall of bone that will protect you from incoming enemies. Bone Wall is one of the few options that can help you in such situations. If you find yourself in trouble, it’s often hard to work your way out of it. One of the Necromancer’s biggest weaknesses is its lack of mobility. This spell may not be the first one you go for, but because of its directional nature, it can see some play in PvP. This spell releases a series of ghostly phantoms in a straight line from the direction you're aiming. The spirits also pierce enemies. Bone Spiritsīone Spirits gives is a ranged ability that isn’t too different from what you might expect from a Wizard. This spell is best used in PvP fights where you can stun opponents, allowing you to stop their attacks, or wail on them large for a couple of seconds. If you charge the ability, the radius of the spell is increased, allowing you to hit more opponents will a single blow.
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When activated, a sheet of sharp bones will rise from the ground stunning enemies for two seconds. Bone Spikesīone Spikes is a great ability to interrupt enemies and buy some time. This is an excellent way of giving yourself some survivability if you're expecting an extended period of heightened damage.ĭepending on your charms, it can mitigate between 2%-10% of incoming damage, giving you a decent amount of breathing room. It offers protection for you and nearby players. Bone Armorīone Armor is an excellent choice for solo players but can be valuable to a bigger team too. However, it lacks the area-of-effect burst of Soulfire, so that’s generally preferred for PvE content. This is a great PvP option and it allows for stronger, more precise hits. Damage will be reduced on each pierced target. It sees your character launch a lance of bone at an enemy that can pierce up to two targets. This is the second primary option for the Necromancer.
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